Warhammer 4. 0k - Wikia. IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR"It is the 4. Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon- infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will.
Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio- engineered super- warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever- vigilant Inquisition and the tech- priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever- present threat to humanity from aliens, heretics, mutants - - and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable.
These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.". Warhammer 4. 0,0. AD, created by the British hobby company Games Workshop and first published in 1. Games Workshop also created Warhammer Fantasy Battles, a table- top war game whose fictional dark fantasy universe, first published in 1.
Warhammer 4. 0,0. The Lord of the Rings Strategy Battle Game. The game is a hobby enjoyed by thousands of people across the world and includes modelling and painting a full army of miniatures who represent the various forces of Order and Chaos in the dark, dystopian future of the 4. Millennium. The Warhammer 4. Wiki is a collaborative project to create the most definitive, accurate, and accessible encyclopedia and reference for all official, canon- only information related to Warhammer 4. The database is organized in a Wiki structure, which allows an incredible level of interconnectedness and expansion. We started in July 2.
May 2. 01. 0 after a long period of drift by Lead Administrator Montonius and the database currently includes 3,6. If you're new to the Warhammer 4. Wiki, please join us! Visit the Help page and experiment with the Sandbox to learn how you can contribute to any article right now! However, if you are going to contribute, we ask that you do not create an article unless you intend to complete it and that you possess enough knowledge of the topic and English language skill to write an enjoyable, intelligible piece on your subject of interest.
Warhammer 40,000 Roleplay is a role-playing game system with multiple source books set within the Warhammer 40,000 universe. The first game using the system, Dark.
All articles contributed to the Warhammer 4. Wiki will be edited by an administrator for grammar, content and adherence to the Warhammer 4. Wiki's stylistic guidelines. Continue reading.. Create blog post. News On May 5th, Independant game developer Hammerfall Publishing.
Warhammer 4. 0,0. Regicide is now available on Steam. Early Access. Warhammer 4. Regicide is a brutal take on. Regicide. fuses multiple phases of combat with dyna…Read more > The Warhammer 4. Wiki has recently achieved a new milestone! Only eighteen months after reaching the mark of 2,0.
This is a Warhammer 40k paper models collection topic, Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wa. Warhammer 40k is a community site that anyone can contribute to. Discover, share and add your knowledge! Wargaming web-store with low prices, speedy delivery and excellent customer service. Specialising in Warhammer Fantasy and Warhammer 40k. Why shop with us? Same day dispatch. Free delivery on orders over £40. Free pickup from Games Workshop stores. Free, easy returns. 1000+ webstore exclusive products. Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science. Warhammer 40,000 Codexes. Your new army needs discipline and purpose - here are all the rules you could ask for.
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Warhammer 4. 0,0. Wikipedia, the free encyclopedia. Warhammer 4. 0,0. Warhammer 4. 0K, WH4. K or simply 4. 0K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopianscience- fantasy universe.
Warhammer 4. 0,0. Rick Priestley in 1. Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 4. The game is in its seventh edition, which was released on May 2. Players can assemble and paint individual, 2.
These figurines are collected to compose squads in armies that can be pitted against those of other players. Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain. The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements. The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn- based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half- hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official tournaments are held on a regular basis, such as the Throne of Skulls.
Warhammer 4. 0,0. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia, the Orks (similar to Warhammer Fantasy. Orcs), the Eldar (similar to Elves in Warhammer Fantasy Battle), and Daemons (very similar in both the Warhammer 4. Warhammer Fantasy Battle universes, although the precise natures of their creation and existence vary slightly), among others.
The background and playing rules of each faction are covered in the game's rule books and supplemental army 'codex', along with articles in the Games Workshop magazines, White Dwarf and Imperial Armour. The game's miniatures are produced by Citadel Miniatures and Forge World. The Warhammer 4. 0,0.
Black Library, a subsidiary of Games Workshop. Setting[edit]The Warhammer 4.
In the grim darkness of the far future, there is only war" – as a shorthand for similarly ultraviolent or amoral fiction. Most stories are set in the 4. Mankind has settled more than a million worlds across the galaxy, most of which are ruled by the Imperium of Man, a brutal theocratic regime united in its worship of the supposedly immortal God- Emperor of Mankind. Despite its size and power, the Imperium teeters on the brink of collapse due to a combination of escalating war, corruption, bureaucratic inefficiency, and technological stagnation. The Imperium is in a continuous state of war with a number of hostile forces: the Tau, a young, idealistic race that wants to unite the races of the galaxy under their rule, through whatever means necessary. Many Tau units resemble Mecha.
Necrons, skeletal robots whose race is patterned after ancient Egypt. They wish to rebuild their long- destroyed Empire and reclaim their former organic bodies, and will destroy all other sentient life to do so. Eldar, humanoid aliens patterned after the High Elves common to fantasy fiction. Possessing extremely powerful psychics, they are a dying race who nonetheless wish to preserve what little is left of their formerly proud legacy. Dark Eldar, cousins of the Eldar who ritually torture other beings to stave off death, as the Chaos God Slaanesh will claim and destroy their souls should they permanently die. Tyranids, swarms of rapidly evolving, all- devouring creatures from outside the galaxy, controlled by a gestalt Hive Mind that seeks to consume all bio- mass. Orks, whose simplistic personalities, reckless tactics and ramshackle technology make them the comic relief of the setting, but are no less brutal and deadly for it.
Chaos Gods. The Chaos Gods live in the Warp, a parallel dimension of unpredictable psychic energy from which psykers draw their power and through which faster- than- light travel is possible. Chaos is central to the setting and is the fundamental cause of much of the conflict in the galaxy.
Over the millennia, the forces of Chaos have destroyed all the once- glorious and enlightened civilizations of old, most recently sabotaging the Emperor of Mankind's attempt to lead humanity back into a new age of prosperity. It corrupts the body and soul and decimated the Eldar race. It forces the Dark Eldar to perpetually new lows of depravity, and regularly sends armies of daemons and corrupted mortals to terrorize and massacre the denizens of realspace. Chaos exists only to persist and spread, the Dark Gods delighting only in the destruction and disorder they sow. Gameplay[edit]. Battle between Daemons and Tau with dice and terrain elements visible. Most miniatures here are unpainted.
One or more players take part in the game,[3] each fielding a group of units. The size and composition of these groups, referred to as armies, are determined on a point system, with each unit (figurine) assigned a value in points roughly proportional to its worth on the battlefield; a better unit or model is worth more points. Before a game, the players agree on how many points will be used as the maximum army size and each assembles an army up to that limit.
The composition of these armies is usually constrained by rules contained within the Warhammer 4. These rules and preparations are generally taken seriously among players.[4] Common game sizes are between 5. At the start of each game, a set of rules and goals is determined for that battle. These are collectively referred to as the scenario or mission being played. Players are assigned basic goals which range from the defense or capture of sections of the board to the destruction of enemy units. Additional rules may represent conditions for fighting various times of day (such as 'night fighting') or in environments that affect troops' abilities.
These scenarios may be straightforward, taking only an hour or so to complete, or they may be quite complex and require several hours or even days to complete.[5] A series of scenarios may be organized into a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are typically tied together by a storyline that can evolve based on the results of each scenario.[6] Many scenarios and campaigns are designed by Games Workshop and printed in the codexes, rulebooks or White Dwarf. Alternatively, players may design their own scenarios or build new campaigns from premade scenarios.[7].
An unpainted resin miniature of a Tyranid Trygon, manufactured by Forge World. The multi- part plastic model is now made by Games Workshop and can be assembled to make either a Mawloc, Trygon or Trygon Prime. Play is divided into "phases" where each player moves, manifests psychic powers (if possible), shoots, and/or engages in close combat with various units. In the Movement phase, a player determines the direction and distance individual units will travel, unless a special rule states otherwise. Some units can travel further than others in a single move, and terrain may inhibit movement. In the Shooting phase, the player has the opportunity to make long- distance attacks with units that are within range of the enemy. In the Assault phase, units may engage in close- quarters fighting with nearby enemy units.
The Assault Phase is divided into two sub- phases - the charge sub- phase and the fight sub- phase. In the charge sub- phase, the player declares the unit(s) he wants to charge. Next the enemy resolves 'Overwatch'(reaction) fire.
In the fight sub- phase, the troops engage in a 'swirling melee'. The units pile in and the ones with the higher initiative score (sometimes inhibited by the weapons chosen) strike first in the combat. Casualties are resolved and usually one side will have to pass a morale check or fall back.
There is also a Psychic Phase, in which players can utilize models known as "Psykers" to perform special actions (which are determined before the game (some of which randomly)) that no other models can. After one player completes all four phases play is turned over to the opposing player. Contingent events such as weapon hits and misses are determined by the roll of a six sided die (note that the rulebooks use the word "dice" to refer to a single die) and unit characteristics.[8] A special die called a scatter dice is used to determine deviation for less accurate events such as artillery barrages or reserve units deploying onto the battlefield through irregular means.[9]Unlike some wargames, Warhammer 4. Instead, units can be placed from 1. Range between and among units is important in all three phases of play. Distance is measured in inches using a ruler.
Determination of line of sight is made at "model's eye view": players may bend down to observe the board from the specific model's point of view.[1. Victory is determined by points, awarded for completing objectives and/or destroying enemy units.
Benjamin Fox, in "The Performance of War Games", argues that player interaction on the battlefield reflects all portions of a "performance": script, drama and theater. He compares war games like Warhammer Fantasy Battle and Warhammer 4.
Dungeons & Dragons and notes the dynamic nature of battles, where each conflict is different from the last.[1. Terrain is also an important part of play. Although Games Workshop sells terrain kits, many hobbyists prefer to make their own elaborate and unique set pieces.[1. Common household items like soft drink cans, coffee cups, styrofoam packing material, and pill bottles can be transformed into ruined cathedrals, alien habitats, or other terrain with the addition of plastic cards, putty, and a bit of patience, skill and imagination.[1. There is also the possibility to play Warhammer 4. Internet through the Java- based VASSAL Engine for which a Warhammer 4.
Module has been released.